![]() Which is a viable way of doing things since consoles do not support script extenders. There has been talk of people using F4SE (script extender) as a form of DRM to stop people stealing mods and uploading them to Bethesda Net without permission from the original mod author. There are a fair few posts about the mod theft. It takes time for mod authors to port their mods for consoles, people need to have a bit more patience. What these idiots don’t understand is that porting mods to console takes time, and many mod authors do not own an Xbox One so they can’t bug test mods to see if they work on console and as a result they don’t want to release mods on console just yet. Which any decent mod author would fix with updates. The problem is that the mods that were stolen are not optimised or made for the consoles and as a result they’ve been breaking people’s saves and are generally buggy. Which as we all should know clearly isn’t true. Their reason is because they feel that the mods they stole should be on console already, and that PC Gamer elitism is the reason these mods aren’t coming to console. ![]() Some Fallout 4 mods on console have actually been stolen from the Nexus by several people. ![]() This is an issue that main stream gaming websites should have picked up on but sadly its up to me to convey this information to people. ![]()
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